Welcome to our project!
Gaming for Mutual Learning
in Elder Care
The ageing of the population is a long-term trend that began decades ago. As a consequence to these demographic changes, the EU Member States are facing an increasing demand for long-term-care in homes for dependent seniors. Hence, the demand for qualified, skilled professional carers and volunteers increases, while the labour market is tight.
Education and continuous training is needed to keep pace with appropriate quality requirements in order to guarantee the quality of life of nursing home residents, including autonomy, social participation and human dignity, which are very important aspects of the quality of life from the point of view of the senior citizens themselves.
The GAMLEC project aims to provide an innovative and easily accessible, cost-effective learning board game that makes the acquisition of knowledge about quality of life standards for senior citizens in need of care simple, playful and sustainable. It is intended to appeal to a large number of people who deal with nursing home residents and, through the shared knowledge, to promote mutual understanding and cooperation between all those involved.
All tools will be made available on the project’s e-learning platform as Open Educational Resource and will be free of charge for all users. The board game can be adapted by the users to their specific needs and thematically developed further. The e-learning platform will also offer a forum for the exchange of experiences, discussion, suggestions for further development of the game and feedback.
The direct target group is constituted by a mix of professional carers, carers with low education level and/or migration background and scarce language proficiency, volunteers in care homes and committed family members of dependent senior citizen. The indirect target group consists of the dependent senior citizens themselves, benefiting of increased quality of life, as well as care facilities receiving a low cost training tool to provide training when and where it is needed so that they can draw on a better trained workforce and increased mutual understanding between the different stakeholders along with increased and enhanced collaboration of all parties involved.
Game-based learning is about “easy to grasp” knowledge and skills in a relaxed and joyful atmosphere. Playing the board game is a real “get together”. Care home staff, volunteers and committed relatives are invited to sit around the same table, get to know each other, play together, compete, share knowledge and gain insights on different perspectives. It offers a playful way to learn together and from each other. During the gaming process, the different stakeholders build relationships which in return help improve communication, mutual understanding and cooperation.
About the project
The Gaming for Mutual Learning in Elder Care (GAMLEC) project is about promoting high quality standards in elder care.
The GAMLEC project intends to provide an easy to access and playful way to acquire and share knowledge and competencies by means of a board game with learning card decks.
It will be available free of charge on a publicly accessible e-learning platform that provides all necessary guidelines, instructions, related materials and further information, too. A broader and easy to access knowledge on standards of quality for dependent seniors enables the target group to make a factual contribution in a sector characterised by a lack of professional carers.
The aim of the Erasmus+ GAMLEC project is to provide a training measure that:
– Promotes high quality standards in the care for the older people
– Takes scarcity of resources into consideration
– Makes learning easy and complex content accessible
– Is innovative.
Quality of life in nursing home facilities
To reflect the state-of-the-art in theory and practice the GAMLEC project partners have developed a
Compendium on Criteria for the Quality of Life of Nursing Home Residents
Guiding principles are:
– Autonomy: The promotion of the residents’ autonomy in the sense of helping them to help themselves,
– Participation: Their participation in the community inside and outside the facility and
– Human dignity: A dignified life until the end.
Developed in English and translated into German, Italian, Lithuanian and Dutch:
Based on National Reports
compiled in 4 EU countries:
Germany, Italy, Lithuania and The Netherlands.
A simple, playful and sustainable way of learning
To provide an innovative and easily accessible, cost-effective learning the GAMLEC project partners aim to provide
An innovative and easily accessible, cost-effective learning board game and e-learning platform
It makes the acquisition of knowledge about quality of life standards for older people in need of care simple, playful and sustainable.
The learning content is based on the “Compendium on Criteria for the Quality of Life of Nursing Home Residents”.
Impressions from our partners playing the GAMLEC learning board game.
At the Learning Teaching and Training Activity we wanted to meet around a table as people usually do to play a learning board game. Due to the current situation, we cannot meet in person. This cannot …
Interview with Sandra Röse from “Generation Gesundheit” about the GAMLEC learning board game in German language.
The GAMLEC Consortium works on the learning board game to improve quality of life for nursing home residents; in times of Corona this is more important than ever.
Now available: The European Compendium on Criteria for the Quality of Life of Care Home Residents (EN)
The compendium on standards for the quality of life of care home residents serves as a basis for the transfer of know-how to paid staff, volunteers and committed relatives. It reflects the state-of-th…
The project’s kick-off meeting took place in Frankfurt (Germany) from the 21st to the 22nd of November 2019 with the participation of all partners.
The European Commission support for the production of this publication does not constitute endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.