Welcome to
Gaming for Mutual Learning in Elder Care

Everyone can contribute to the quality of life of care home residents.
Let´s make a difference!
Alle können zur Verbesserung der Lebensqualität der Bewohnerinnen und Bewohner in Pflegeheimen beitragen. Lasst uns der Unterschied machen!
Tutti possono contribuire alla qualità di vita dei residenti delle case di cura.
Tu puoi fare la differenza!
Kiekvienas galime prisidėti prie globos namų gyventojų gyvenimo kokybės. Sukurkime pokytį!
Iedereen kan helpen de kwaliteit van leven voor verpleeghuisbewoners te verbeteren.
Laten we het verschil maken!

Let’s play GAMLEC!

The Game


The ageing of the population is a long-term trend that began decades ago. As a consequence to these demographic changes, the EU Member States are facing an increasing demand for long-term-care in homes for dependent seniors. Hence, the demand for qualified, skilled professional carers and volunteers increases, while the labour market is tight.

Education and continuous training is needed to keep pace with appropriate quality requirements in order to guarantee the quality of life of nursing home residents, including autonomy, social participation and human dignity, which are very important aspects of the quality of life from the point of view of the senior citizens themselves.


The GAMLEC project aims to provide an innovative and easily accessible, cost-effective learning board game that makes the acquisition of knowledge about quality of life standards for senior citizens in need of care simple, playful and sustainable. It is intended to appeal to a large number of people who deal with nursing home residents and, through the shared knowledge, to promote mutual understanding and cooperation between all those involved.


All tools will be made available on the project’s e-learning platform as Open Educational Resource and will be free of charge for all users. The board game can be adapted by the users to their specific needs and thematically developed further. The e-learning platform will also offer a forum for the exchange of experiences, discussion, suggestions for further development of the game and feedback.


The direct target group is constituted by a mix of professional carers, carers with low education level and/or migration background and scarce language proficiency, volunteers in care homes and committed family members of dependent senior citizen. The indirect target group consists of the dependent senior citizens themselves, benefiting of increased quality of life, as well as care facilities receiving a low cost training tool to provide training when and where it is needed so that they can draw on a better trained workforce and increased mutual understanding between the different stakeholders along with increased and enhanced collaboration of all parties involved.


Game-based learning is about “easy to grasp” knowledge and skills in a relaxed and joyful atmosphere. Playing the board game is a real “get together”. Care home staff, volunteers and committed relatives are invited to sit around the same table, get to know each other, play together, compete, share knowledge and gain insights on different perspectives. It offers a playful way to learn together and from each other. During the gaming process, the different stakeholders build relationships which in return help improve communication, mutual understanding and cooperation.

About the project

GAMLEC project's logo

The Gaming for Mutual Learning in Elder Care (GAMLEC) project is about promoting high quality standards in elder care.

The GAMLEC project intends to provide an easy to access and playful way to acquire and share knowledge and competencies by means of a board game with learning card decks.

It will be available free of charge on a publicly accessible e-learning platform that provides all necessary guidelines, instructions, related materials and further information, too. A broader and easy to access knowledge on standards of quality for dependent seniors enables the target group to make a factual contribution in a sector characterised by a lack of professional carers.

The aim of the Erasmus+ GAMLEC project is to provide a training measure that:
– Promotes high quality standards in the care for the older people
– Takes scarcity of resources into consideration
– Makes learning easy and complex content accessible
– Is innovative.


The project involves six partner organisations in four European countries.


These are our latest news:
GAMLEC Dutch Multiplier Event

On 9th November 2021, the GAMLEC Dutch Multiplier Event took place online to present all tools that are available in the GAMLEC E-Learning Platform.

Learning by playing how to improve the quality of life of care home residents is inspiring!

Learning by playing how to improve the quality of life of care home residents is more than just fun. It is inspiring! Check out what players say about the experience….

Newsletter Italy – Newsletter Italia

Impariamo cosa può migliorare la qualità della vita delle persone anziane – giocando!

Newsletter The Netherlands – Nieuwsbrief Nederland

Leer wat bijdraagt aan de levenskwaliteit van ouderen – en doe dat spelenderwijs!

Newsletter Germany – Newsletter Deutschland

Lernen Sie, was zur Lebensqualität von älteren Menschen beiträgt– und zwar spielend!

I partecipanti alle prese con il gioco
A Bologna si gioca a GAMLEC! (IT)

Al circolo ARCI Benassi di Bologna si è tenuto il Multiplier Event di GAMLEC: un’opportunità per condividere esperienze, risultati e – soprattutto – per giocare insieme. Imparare giocando… si può!

WEBINAR: Quality of Life of care home residents, how to support?

GAMLEC, the board game created to reflect on how to improve the Quality of Life of the care home residents. Join the upcoming webinar on 9th November 2021.

Bei Haus Carolin wird GAMLEC gespielt!
Bei der Freiwilligenagentur Hanau wird GAMLEC gespielt! (DE)

Der Multiplier Event war ein Erfolg. Anders kann man das nicht sagen. Freiwillige, Fachpflegekräfte, Familienangehörige und ältere Menschen haben miteinander GAMLEC gespielt und das spielend lernen si…

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    The European Commission support for the production of this publication does not constitute endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

    GAMLEC – Gaming for Mutual Learning in Elder Care and all publications by GAMLEC Consortium are licensed under a Creative Commons Attribution 4.0 International License.