The game is a…

01

Introduction


The board game is a tool that facilitates game-based learning …

… You can download the Learning Board game an print all components you need to play.

Card decks gallery with downloadable playing cards.

Guidelines and rules for the game… in this section you will find all information you need to set up the game for the players.

… “Do-it-yourself gallery” with downloadable card templates to create your own learning content tailored to your specific needs..

* For those who are interested in research and  in-deep information about game-based-learning and related educational methodologies, we suggest to read the Educational Framework in the Background section.

02

Let’s play!

Here you find a useful introduction to the game.
For more detail check out “Let’s Play”.  
Try it, it is easy. Get prepared and ready to “Play”.
03

Learning Board Game

Here you can find and download the Learning Board Game in two versions:
Whole version


This version …

Self-print version

This version …

04

Card Decks

There are two major groups of cards: the cards that contain learning content about what is beneficial to the QoL of the care home residents, and the cards that contain learning content about what is detrimental to their QoL. These groups are suitable for all players, professional staff, volunteers, family members, and the residents themselves.

A third group of cards has been added for professional staff only. The learning content of these cards is put in a way that in order to play the players need specific knowledge or experience on the job, that is possessed only by professionals. Accordingly, these cards are used exclusively when professionals only are playing.

For the specific version of the learning board game to be played exclusively with a Game Coach, a fourth category of cards has been created. The content of this category consists in tasks to be completed by teams playing against each other. All tasks contained in these cards need to be accompanied by a Game Coach who offers instructions, help and guidance to the players.

Below you can find and download all the card decks categories:

The Beneficial Cards
(Awards)

This is the set of cards with content that is beneficial to the Quality of Life (QoL) of dependent care home residents (Awards). It reflects:

– Desired behaviour

– Best practices

– Examples of how existing issues have been solved (creatively)

– Creative ideas apt to improve QoL of care home residents

The Good Fairy Cards
(Awards)

This set of card reflects the softer criteria listed in the compendium, that, considered the scarcity of resources in nursing homes, might be considered as “lush”, unnecessary “luxury”, “wishful thinking” or “nice to have”, but might be considered “not really necessary” and are therefore provided by a Good Fairy.

The Detrimental Cards
(Penalties)

This is the set of cards with content that is detrimental to the Quality of Life (QoL) of dependent care home residents (Awards). It reflects:

– Undesired or inappropriate behaviour

– Formal rules, as well as the rules of “the hidden agenda” applied in a nursing home that are detrimental to the quality of life of dependent older people, and that do not respect and/or fulfill the criteria listed in the Compendium

Examples and stories that depict the contrary of what is listed in the Compendium

Whatever could be considered to be mean, rude, disrespectful, or even violent is contained in the sub-category the ”evil fairy”.

The Evil Fairy Cards

(Penalties)

The content of this set of cards reflects inappropriate behaviour. Anything that can be perceived as rude, mean or even violent is attributed to the “Evil Fairy”. It is up to her to be the protagonist of any kind of undesired of inappropriate behaviour.

Cards for Professional Care Staff
(Awards)

This card group is for professional care staff only, and is used exclusively when professional carers are playing with other professional carers. It focuses on specific knowledge that the players are supposed to have and that is related to the criteria listed in the Compendium.

Cards for the version
with a Game Coach
(Awards)

This version of the game adds a special focus on team work and a cross-functional exchange to the objectives of the learning board game without a Game Coach, as well as collaboration between all players, independent from their role: professional carers, volunteers, family members, or even residents.

05

Guidelines and rules

Here you find all you need to get prepared: the guidelines and the rules to play the GAMLEC learning board game in two versions:
Guidelines of the GAMLEC learning board game

This document contains the guidelines of the GAMLEC learning board game.

Game version to be played
without Game Coach

This document contains the rules of the GAMLEC learning board game for the game version to be played without a Game Coach.

Game version to be played
with Game Coach

This document contains the rules of the GAMLEC learning board game to be played with a Game Coach.

06

Background

This section presents the Educational Framework and the Compendium.
Quality of life in nursing home facilities
To reflect the state-of-the-art in theory and practice the GAMLEC project partners have developed a

Compendium on Criteria for the Quality of Life of Nursing Home Residents

Guiding principles are:
Autonomy: The promotion of the residents’ autonomy in the sense of helping them to help themselves,
Participation: Their participation in the community inside and outside the facility and
Human dignity: A dignified life until the end.


Developed in English and translated into German, Italian, Lithuanian and Dutch:


Based on National Reports
compiled in 4 EU countries:
Germany, Italy, Lithuania and The Netherlands.

Theoretical and methodological perspectives of educational framework and curriculum design

Educational Framework and Curriculum design for the GAMLEC Board Game

An Educational Framework is the most essential supporting educational structure, and when designed correctly, it becomes the foundation upon which everything else is built.


The GAMLEC Educational Framework for the learning board game integrate approaches from the theory and practice of game-based learning.

To provide an innovative and easily accessible, cost-effective learning the GAMLEC project partners aim to provide
A simple, playful and sustainable way of learning
To provide an innovative and easily accessible, cost-effective learning the GAMLEC project partners aim to provide

An innovative and easily accessible, cost-effective learning board game and e-learning platform

It makes the acquisition of knowledge about quality of life standards for older people in need of care simple, playful and sustainable.

The learning content is based on the “Compendium on Criteria for the Quality of Life of Nursing Home Residents”.

07

Guidelines and Tutorials

Here you find all you need to get prepared: Guidelines and Tutorials:
Guidelines


Start off with an overview of the essentials of the guidelines of the GAMLEC learning board game.

Tutorials

Gain an overview of the tutorials available to make it easy for you to play and learn and watch them on the “TUTORIALS” page.